Damage Zone Action ========= **Name**: damage Attaches a damage zone to the object. The Enter and Stay modules are automatically enabled upon setting any variable for them, otherwise are left disabled. Flags ----- * **sphere**: Use a sphere collider, otherwise defaults to box. * **mesh**: Use a convex mesh collider, otherwise defaults to box. Variables ----- * `[ float ]` **sx**: A size multiplier for the attached box colliders X size. The objects size is also used for this, so it's not neccessary to set this. * `[ float ]` **sy**: A size multiplier for the attached box colliders Y size. The objects size is also used for this, so it's not neccessary to set this. * `[ float ]` **sz**: A size multiplier for the attached box colliders Z size. The objects size is also used for this, so it's not neccessary to set this. ---------------- * `[ float ]` **cx**: A local space offset for the attached collider along the X axis. * `[ float ]` **cy**: A local space offset for the attached collider along the Y axis. * `[ float ]` **cz**: A local space offset for the attached collider along the Z axis. * `[ float ]` **r**: A scale multiplier for a sphere colliders radius. The average axis scale is also used for this, so it's not neccessary to set this. ---------------- * `[ bool ]` **enterinstant**: Whether the instant kill mode is enabled for the enter module. Defaults to false. * `[ float ]` **enteramount**: The damage setting for the enter module. * `[ float ]` **enterinterval**: The interval setting for the enter module. * `[ bool ]` **stayinstant**: Whether the instant kill mode is enabled for the stay module. Defaults to false. * `[ float ]` **stayamount**: The damage setting for the stay module. * `[ float ]` **stayinterval**: The interval setting for the stay module.