Jump Zone Action ========= **Name**: jump Attaches a jump zone to the object. The objects scale is used to set the extents. Variables ----- * `[ float ]` **yaw**: The yaw relative to the objects heading to offset the force direction. * `[ float ]` **pitch**: The pitch relative to the objects heading to offset the force direction. ---------------- * `[ float ]` **speedtoxic**: The push speed to use in Toxic. * `[ float ]` **acceltoxic**: The acceleration to use in Toxic. * `[ float ]` **speedapex**: The push speed to use in Apex. * `[ float ]` **accelapex**: The acceleration to use in Apex. * `[ float ]` **speedhalberd**: The push speed to use in Halberd. * `[ float ]` **accelhalberd**: The acceleration to use in Halberd. * `[ float ]` **speedspectre**: The push speed to use in Specter. * `[ float ]` **accelspectre**: The acceleration to use in Spectre. * `[ float ]` **speedzen**: The push speed to use in Zen. * `[ float ]` **accelzen**: The acceleration to use in Zen.