Ship Physics Mod Zone Action ========= **Name**: physmod Attaches a ship physics mod zone to the object. Flags ----- * **sphere**: Use a sphere collider, otherwise defaults to box. * **mesh**: Use a convex mesh collider, otherwise defaults to box. ---------------- * **zerog**: Enables the zero gravity module. * **spring** Enables the spring to track module. Variables ----- * `[ float ]` **sx**: A size multiplier for the attached box colliders X size. The objects size is also used for this, so it's not neccessary to set this. * `[ float ]` **sy**: A size multiplier for the attached box colliders Y size. The objects size is also used for this, so it's not neccessary to set this. * `[ float ]` **sz**: A size multiplier for the attached box colliders Z size. The objects size is also used for this, so it's not neccessary to set this. ---------------- * `[ float ]` **cx**: A local space offset for the attached collider along the X axis. * `[ float ]` **cy**: A local space offset for the attached collider along the Y axis. * `[ float ]` **cz**: A local space offset for the attached collider along the Z axis. * `[ float ]` **r**: A scale multiplier for a sphere colliders radius. The average axis scale is also used for this, so it's not neccessary to set this. ---------------- * `[ float ]` **gravity**: Gravity multiplier. * `[ float ]` **zgtracking**: Zero G Tracking Multiplier. * `[ float ]` **zgpitchrot**: Zero Gravity Pitch Rotation Multiplier. * `[ float ]` **zgpitchforce**: Zero Gravity Pitch Force. * `[ float ]` **zgpitchspeed**: Zero Gravity Pitch Speed. ---------------- * `[ float ]` **sforce**: Track Spring Force. * `[ float ]` **smin**: Track Spring Threshold Min. * `[ float ]` **smax**: Track Spring Threshold Max. * `[ float ]` **sdamp**: Track Spring Damping. * `[ float ]` **stracking**: Track Spring Tracking Multiplier. * `[ float ]` **sbyspeed**: Track Spring Speed Multiplier. * ---------------- * `[ float ]` **tracking**: Track Tracking Multiplier. * `[ float ]` **grip**: Grip Multiplier. * `[ float ]` **air**: AIr Resistence Multiplier.