Scene Structure =============== After you've setup a track scene you will notice in the **hierarchy view** that some objects have been created. These objects are created to give you a guide for structuring your scene, but you are not required to follow this structure and can do whatever you like. At the top level will be two objects called **[ Scene Configuration ]** and **[ Track Configuration ]**. Scene Configuration ******************* Scene configuration is where any objects that you add via Unity should be stored. The follow objects are children of this to further help you organise: ============= ======================================================== Object Name Description ============= ======================================================== |- Lights Used for storing your scene lights. |- Audio Used for storing your scenes sound sources. |- Particles Used for storing your scenes particles. |- Managers Contains the scene's technical manager scripts. |- Objects Contains several sub objects for various object types. ============= ======================================================== For the managers, see: :ref:`unity-tools-scene-refs`. Track Configuration ******************* Track configuration contains your TRM mesh. The purpose of this object is for you to store any imported assets in here, such as your tracks scenery.