Texture Configuration ===================== To make your texture assets fit with BallisticNG there are a few import settings you will want to change. You might also need to set a texture as read/write enabled depending on the textures use. **More on read/write below**. You can access the import settings for an asset by selecting the asset (or assets) in the project view and then looking in the inspector. Global Settings ************** These should be your default import settings. * Turn off **Generate Mip Maps** * Set Filter Mode to **Point (no filter)** * If you want to retain the full detail of your image, set Compression to None Track Tiles and Frontend Images ******************************* These settings **need** to be used for track tile textures and images for the frontend. You shouldn't use these for anything else as read/write creates a second copy of the texture in RAM, which bloats the memory requirements for your tracks. * Turn off **Generate Mip Maps** * **(Track Tiles Only)** Set Filter Mode to **Point (no filter)** * Turn on **read/Write Enabled**