.. _unity-tools-anim-spline: Animation - Splines =================== **Add Component Path**: ``BallisticNG -> Animation -> Spline`` Splines are paths that objects can travel along. Scene Gizmos ------------ To manipulate the spline you use the sphere handles in the scene to move the node points and node handles. Selecting a node will show the Unity transform gizmo to allow you to move it. Inspector Interface ------------------- The inspector interface is where you add new points and define their mode. **Loop**: Whether the spline loops or not. If you disable this after enabling it, the final node will be detached and left inside the start node for you to move. **Add Node**: Adds a new node to the spline. Selecting a node before the last node will insert a node between the selected node and the next node. The Add Node function is also available by pressing **E** in the scene view. **With a node selected**: **Node Position**: The position of the selected node. **Node Handles Mode**: The mode that will be used for positioning the node handles. * **Free**: Both handles do not interact with each other. * **Aligned**: Both handles share a rotation but the distance is separate. * **Mirrored**: Both handles are mirrored fully **Delete Note**: Deletes the node.