.. _unity-tools-nfgz: Behaviours - No Forced Grounding Zone ===================================== **Add Component Path**: ``BallisticNG -> Behaviour -> No Forced Grounding Zone`` .. note:: This script requires a collider component, make sure you have one attached and have **Is Trigger** set to true. If you are unsure what shape you should use, stick to a **Box Collider**. When a ship reaches a certain height above the track its gravity is increased to force it back to the ground faster. This zone allows you to disable that behaviour whenever a ship is inside of it. Trigger Properties ------------------ **Trigger Enter Event**: Triggered when a ship has entered the trigger zone. **Trigger Exit Event**: Triggered when a ship has left the trigger zone.