.. _unity-tools-recharge-zone: Behaviours - Recharge Zone ======================== **Add Component Path**: ``BallisticNG -> Behaviour -> Recharge Zone`` .. note:: This script requires a collider component, make sure you have one attached and have **Is Trigger** set to true. If you are unsure what shape you should use, stick to a **Box Collider**. Recharge Zones allow you to create zones where the ship will recharge shield energy with the pitlane recharge effects.