.. _unity-tools-turbotrigger: Behaviours - Turbo Trigger ============================ **Add Component Path**: ``BallisticNG -> Behaviour -> Turbo Trigger`` The turbo trigger component will activate a turbo when a ship enters it. Properties ^^^^^^^^^^ **Play Sound**: Whether the turbo pickup sound will be played. **Time Mult**: A multiplier for how long the turbo will be active for. Note that setting this to zero will still give you a turbo, as there's a hard coded deacceleration cooldown.