.. _unity-tools-vacuum-zone: Behaviours - Vacuum Zone ======================== **Add Component Path**: ``BallisticNG -> Behaviour -> Vacuum Zone`` .. note:: This script requires a collider component, make sure you have one attached and have **Is Trigger** set to true. If you are unsure what shape you should use, stick to a **Box Collider**. Vacuum Zones allow you to define a space as a vacuum, which will muffle the game's audio and remove the ships wingtip vortices. Properties ---------- **Inverted**: Whether the trigger is inside out where entering the vacuum zone means there is oxygen and leaving the vacuum means there is no oxygen.