.. _unity-tools-water-detail-switcher: Rendering - Water Detail Switcher ================================= .. note:: This is for use with :ref:`unity-tools-water-assets` **Add Component Path**: ``BallisticNG -> Rendering -> Water Detail Switcher`` The water detail switcher script allows you to reference two types of objects that will show up depending on the in-game fancy oceans option. Internally this is used to toggle between a lower quality and higher quality water material. Properties ---------- **High Quality Water**: The object that will be used when fancy oceans is enabled. **Low Quality Water**: The object that will be used when fancy oceans is disabled.