.. _unity-tools-weather-controller: Rendering - Weather Controller =============================== **Add Component Path**: ``BallisticNG -> Rendering -> Weather Controller`` .. note:: You can only have one weather controller per track. Weather controllers allow you to create your own weather effects for your tracks. For an example, see ``BallisticNGTools -> BallisticNG Assets -> Weather Example`` Properties ---------- **Grid Snap Size**: The size of the grid that the particles system position will snap to. **Height Above Player**: How high above the player the particlle system will sit at. **Thunder Enabled**: Whether thunder strikes will be used. **No Engine Reflections**: Whether the weather should make all tiles with a direct line of sight to the sky wet or not. **No Geometry Occlusion**: Whether the weather will be occluded by geometry or not. **No Sound**: Whether the sound should be enabled or not. **Custom Sound**: A custom sound to use, instead of the game's default rain loop. **Vortex Particle**: A particle system that will throw particles at the players camera when they're flying fast enough. **Weather Particles**: The list of weather particle system profiles to use. Weather Particle Profile ------------------------ **System**: The particle system. **Renderer**: The particle systems renderer.