.. _unity-tools-trigger-empty: Triggers - Custom Trigger ================ **Add Component Path**: ``BallisticNG -> Triggers -> Custom Trigger`` .. note:: This script requires a collider component, make sure you have one attached and have **Is Trigger** set to true. If you are unsure what shape you should use, stick to a **Box Collider**. The custom trigger script is a basic trigger script that allows you to send events to other objects when a ship has entered or left the zone. Trigger Properties ------------------ **On Enter Lua Trigger**: Calls the OnShipEnter method on the lua script object set when a ship has entered the trigger zone. **On Exit Lua Trigger**: Calls the OnShipExit method on the lua script object set when a ship has left the trigger zone. **Trigger Enter Event**: Triggered when a ship has entered the trigger zone. **Trigger Exit Event**: Triggered when a ship has left the trigger zone.