Building (Cubemap) Shader ===================== **Shader Path**: ``BallisticNG -> Building (Cubemap)`` .. note:: This shader is redundant and has been replaced by the :ref:`unity-tools-standard-shader`, which can handle what this shader was designed to do. The building shader is an opaque shader that uses a cubemap for window reflections. Properties ---------- .. csv-table:: :file: tables/props_buildingcubemap.csv :header-rows: 1