.. _unity-tools-hologram-shader: Hologram (Opaque) Shader ===================== **Shader Path**: ``BallisticNG -> Hologram (Opaque)`` Opaque version of :ref:`unity-tools-hologram-transparent`. The hologram shader simulates a slightly unstable light projection with wobbling and unstable color flickering. It also makes use of the scanline overlay also seen in the digital shaders. Properties ---------- .. csv-table:: :file: tables/props_hologram.csv :header-rows: 1