Skydome Shader ===================== **Shader Path**: ``BallisticNG -> SkyDome`` The sky dome shader is a background opaque shader that can be used for manually created sky backgrounds. If you're using a sphere mesh and a panorama projected texture it's however reccomended you use Unity's ``Skybox -> Panoramic`` shader and assign the material to your track scenes skybox material, although this will not support fog llike this shader does. Properties ---------- .. csv-table:: :file: tables/props_sky.csv :header-rows: 1