Skydome (No Fog) Shader ===================== **Shader Path**: ``BallisticNG -> SkyDomeNoFog`` The sky dome shader is a background opaque shader that can be used for manually created sky backgrounds, ignoring fog. If you're using a sphere mesh and a panorama projected texture it's however reccomended you use Unity's ``Skybox -> Panoramic`` shader and assign the material to your track scenes skybox material. Properties ---------- .. csv-table:: :file: tables/props_sky.csv :header-rows: 1