.. _unity-tools-shader-terrain-advanced: Terrain Advanced Shader ===================== .. note:: For this shader to work you must bake lighting information into mesh tangents. To do this, attach the **Lightmapping Options** script to any objects using a material with this shader and tick the **Encode In Tangents** option. **Shader Path**: ``BallisticNG -> Terrain -> Terrain Advanced`` The terrain advanced shader is a complicated material that allows you to blend textures using vertex colors. It also provides you with additional options for perlin noise based color tinting and UV scaling. This is a simpler version of :ref:`unity-tools-shader-terrain-advanced-plus` Blender Material Helper ----------------------- If you're using Blender we've provided ``Vertex Color Blend Material.blend`` in the game's modding folder. Append this to your blender scene, import the material and then use blenders shader editor to assign textures to red, green and blue inputs. Now use the material preview render mode in the scene view and you can preview the textures for your terrain as you paint the colors on! Properties ---------- .. csv-table:: :file: tables/props_terrainadvanced.csv :header-rows: 1