VertexLit (No Clip) Shader ===================== **Shader Path**: ``BallisticNG -> VertexLit (No Clip)`` .. note:: This shader is redundant and has been replaced by the :ref:`unity-tools-standard-shader`, which can handle what this shader was designed to do. Properties ---------- .. csv-table:: :file: tables/props_legacy.csv :header-rows: 1