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Unity Tools

  • Install / Update
  • A crash course on Unity
  • What’s possible?
  • What’s New?
  • Custom Tracks
  • Custom Ships
  • Shaders
  • Lua Scripting
  • Neognosis Unity Tools

In-game

  • Installing Custom Content
  • Layout Creator
  • Custom Campaigns
  • Custom Liveries
  • Bloom Config Tool
  • Flare Config Tool
  • Virtual Palettes

Code Mods

  • Getting Started
  • C# Crash Course
  • BallisticNG Code Documentation
  • Custom Huds
  • Assets API
  • Results Screen API
  • Tutorials
BallisticNG
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  • Edit on GitLab

Code Mods

  • Getting Started
    • Library vs raw CS files
    • Setup a development environment
      • Install Visual Studio
      • Create Visual Studio Project
      • Link BallisticNG Dlls
      • Build/Install Code Mod
  • C# Crash Course
    • Basic Keywords
    • Access Modifiers
    • Class Example
    • Class Inheritence Example
    • Events using delegates
      • Declare the delegate
      • Our method to be called
      • Subscribe method to delegate and invoke the delegate
      • Anonymous Methods
      • BallisticNG Example
  • BallisticNG Code Documentation
  • Custom Huds
    • Custom HUD API
      • Using Custom Huds For Custom Gamemodes
      • Override API
        • ScriptableHud
        • SceneHudManager
        • CustomHudRegistry
  • Assets API
    • Assets API Introduction
      • Usages
    • Create Asset Package
      • Assets Container
      • Custom Prefab
      • Export NGA File
    • Code API
      • ModAssets
      • CustomPrefab
  • Results Screen API
    • Results Screen Introduction
      • How it works
  • Tutorials
    • Make a HUD
    • Make A Weapon
    • Make A Gamemode
    • Make A Custom Ship Module
    • Make A Stat
    • Make An Achievement
    • Working With Ship User Data
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