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Unity Tools

  • Install / Update
  • A crash course on Unity
  • What’s possible?
  • What’s New?
  • Custom Tracks
  • Custom Ships
    • Introduction
    • Ingame Prefab
    • Frontend Prefab
    • Authoring
  • Shaders
  • Lua Scripting
  • Neognosis Unity Tools

In-game

  • Installing Custom Content
  • Layout Creator
  • Custom Campaigns
  • Custom Liveries
  • Bloom Config Tool
  • Flare Config Tool
  • Virtual Palettes

Code Mods

  • Getting Started
  • C# Crash Course
  • BallisticNG Code Documentation
  • Custom Huds
  • Assets API
  • Results Screen API
  • Tutorials
BallisticNG
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  • Custom Ships
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Custom Ships¶

Custom Ships

  • Introduction
    • Introduction
    • Importing Legacy .shp Files
    • Asset Requirements
    • Asset Specification
    • Asseting Importing
  • Ingame Prefab
    • Setup Prefab & Scale Helpers
      • Create the Prefab
      • Scale Helpers
    • Mesh Setup
      • Exterior Mesh Setup
      • Cockpit Mesh Setup
        • Material ID setup
    • Materials Setup
      • Ships Exteriors
      • Cockpits
    • Airbrakes Setup
      • Pivots
      • Create The Airbrake Definition
      • Configure The Airbrake
    • Locations Setup
      • Effects
      • Camera
    • Engines Setup
      • Adding Engines
      • Deleting Engines
      • Customizing Engines
      • Custom Engine Flare
      • Further Customization
    • Liveries Setup
      • Campaign Unlocks
      • Material Overrides
    • Physics Stats Setup
      • Prefab Stats
      • Stat Setup
    • Character Setup
    • Advanced Customization
      • Engine Sound
      • Custom Modules
        • Build In Modules
          • INTERNAL_DRAG
      • User Variables
  • Frontend Prefab
  • Authoring
    • Save the scene, export to the game
    • Upload To Steam Workshop
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