What’s New?

1.3 (Currently Beta)

  • Added support for custom liveries

1.2.5

  • NgAudio exposed to Lua scripting (API Reference)
  • Model B stats XML updated to reflect changes in-game
  • Reflection mask texture for reverse light bridges added
  • The source .blend file for the new reverse light bridges is now included in the game’s modding folder

1.2.4

  • Added Model C Track Lua Script
  • Added Survival - Colorizer
  • Added illumination tint property to Standard Shader
  • Added support for locking liveries behind campaigns (see Liveries Setup)
  • billboards_2.png updated with Protonic advert texture
  • Optimized the Ui rendering for the standard shader
  • Rewrote the reverse track creation tools into a single streamlined tool (Create A Reverse Track)
  • Source code documentation now includes the BallistcModding, BalllisticSource, BallisticUI and BallisticUnityTools libraries
  • Fixed the lightmapper not recieving shadows from objects if they’re not using the default layer

1.2.3

1.2.2

This releases fast play is incompatible with previous game builds. You must be using the 1.2.2 Unity Tools to use fast play with BallisticNG 1.2.2 and up.

  • Fixed viewport lockup when setting a teleporter zones target section index below zero

  • Fixed the track editor window not scaling to fit the scene view

  • The tile flag modes (wet, shadow, swooshable) are now paint modes instead of click toggle (Track Editor)

  • Added Ai Always Wall Avoid section flag (Track Editor)

  • Added Override Ai Target Next section next reference (Track Editor)

  • Added Behaviours - Override Ai Target Zone

  • Added Rendering - Fog Volume

  • Added Local To Track direction option to push zones (Behaviours - Push Zone)

  • Added Utah Dam Tile Set textures

    • Found in BallisticNGTools -> BallisticNG Assets -> Tiles -> Utah Dam
  • Added Virtual 2 tile set textures

    • Found in BallisticNGTools -> BallisticNG Assets -> Tiles -> Virtual 2
  • Added Ai Difficulty option to Fast Play

  • Reworked ship editor prefabs to read from XMLs stored in the Unity project directory

1.2.1

1.2

VLM

  • Rewritten from scratch and made open source. See Lighting

Fast Play

  • Updated ship list to reflect 1.2’s ship roster

Track Tools

  • Added Generate Reflection Probes
  • Added pick tool to the atlas editor. Hold down control and left click a tile to piick a texture and make it the active painting texture
  • Added place object tool
  • Added No Ai Fly Backwards, For Teleporter, No Maglock Sounds, Ai Ignore Junction, Lock Until Close w/ customizable distance and No Hover Position Correction section flags
  • Added blocked weapon list option to scene references
  • Added all lights are baked option to scene references
  • Added frontend layout override option to scene references
  • Added allow mixed pads option option to scene references
  • Added custom music override option to scene references
  • Added unity-tools-racing-line-editor-handle-mode
  • Removed the unused weapon/spawn replace tile tags from the atlas editor

Ship Tools

  • Removed a duplicate of the engine fires option from the unity-tools-ship-editor
  • Implemented flare rotates with ship option for ship engines
  • Implemented per livery option to override the material that will be used
  • Implemented unity-tools-ship-editor-user-data

Assets

  • Added physics mod zone XML files for Port Ares / Kuiper Overturn presets. These can also be imported into the layout creator.

    • Found in BallisticNGTools -> BallisticNG Assets -> Physics Zones
  • Added the new thruster trail meshes

    • Found in BallisticNGTools -> BallisticNG Assets -> Ships -> Ship Trails
  • Added new engine sounds for the Model B, Model C, Caliburn and Orbitronix Ships

    • Found in BallisticNGTools -> BallisticNG Assets -> Ships -> Default Engine Sounds
  • Added Outer Reaches and Metal Frame tile textures and registered them into the tile database tool

    • Found in BallisticNGTools -> BallisticNG Assets -> Tiles
  • Added survival TRM atlas textures. These can be used in conjunction with the Survival Track Surface script to extend the survival floor visuals wherever you like.

    • Found in BallisticNGTools -> BallisticNG Assets -> Tiles -> Survival -> Combined
  • Added weather example assets

    • Found in BallisticNGTools -> BallisticNG Assets -> Weather Example
  • Updated the shader advert texture atlases

Shaders

Components