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A crash course on Unity
What’s possible?
What’s New?
Custom Tracks
Asset Configuration
Track Configuration
Authoring
Building a TRK
Upload to Steam Workshop
Fast Play
TRM Editor
Create A Reverse Track
Track Components
Track Optimization
Custom Ships
Shaders
Lua Scripting
Neognosis Unity Tools
In-game
Installing Custom Content
Layout Creator
Custom Campaigns
Custom Liveries
Bloom Config Tool
Flare Config Tool
Virtual Palettes
Code Mods
Getting Started
C# Crash Course
BallisticNG Code Documentation
Custom Huds
Assets API
Results Screen API
Tutorials
BallisticNG
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Custom Tracks
Authoring
Edit on GitLab
Authoring
Building a TRK
Upload to Steam Workshop
Generate WTRK
Setup Workshop Item
Update Workshop Item
Fast Play
TRM Editor
How it works
Sections Mode
Click Mode
Drag Mode
General Settings
Nexts Mode
Vertices
Save and Export
Create A Reverse Track
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