Unity Tools
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A crash course on Unity
What’s possible?
What’s New?
Custom Tracks
Asset Configuration
Track Configuration
Scene References
Track Editor
Section Tracking
Section Reference Generation
Lighting
Racing Line Editor
3D Pad Editor
Track Cameras
Generate Reflection Probes
Authoring
Track Components
Track Optimization
Custom Ships
Shaders
Lua Scripting
Neognosis Unity Tools
In-game
Installing Custom Content
Layout Creator
Custom Campaigns
Custom Liveries
Bloom Config Tool
Flare Config Tool
Virtual Palettes
Code Mods
Getting Started
C# Crash Course
BallisticNG Code Documentation
Custom Huds
Assets API
Results Screen API
Tutorials
BallisticNG
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Custom Tracks
Track Configuration
Edit on GitLab
Track Configuration
Scene References
Track Setup
Frontend Settings
Object Settings
Gameplay Settings
Ai Settings
Audio Settings
Rendering Settings
Effects And Post Processing
Fog Settings
Bloom Settings
Sunshaft Settings
Event Hooks
Countdown Events
Race State Events
Track Editor
So what are tiles and sections anyway?
Tiles
Sections
Section Setup
Loop Point
Alternative Routes and Pitlanes
Create The Junction
Route Start/End Types Setup
Cross-Route Junctions
Laser Setup
Laser Placement Conciderations
Full Track Editor Documentation
Tiles Tool
Type Mode
Wet Flag Mode
Shadow Flag
Swooshable Flag
Sections Tool
Type Mode
Next Mode
Metadata Mode
Position Mode
Atlas Tools
Tiles Mode
Uv Mode
Textures Mode
Utilities
Tile Tools
Section Tools
General Tools
Tile Database
Section Tracking
Open The Visualizers
Section Tracking
Section Setup
Generated Routes
The Basics
Junction Marching
Route Linking
Section Reference Generation
Junction Resolving
Unused Section Looping
Previous Reference Assignment
Lighting
Configuring Lights
Exposing Objects
Lightmapper Options
Light Sponges
GI Areas
Bake Window
Settings
Ambient Settings
Setup Scene
Upgrade Components From legacy Lightmapper
Bake
Racing Line Editor
Create A New Racing Line
Edit Racing Lines
Drag Mode
Handle Mode
Assign Difficulty Levels To Racing Line
Test Racing Lines
3D Pad Editor
Usage
Track Cameras
Generate Reflection Probes
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