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Unity Tools

  • Install / Update
  • A crash course on Unity
  • What’s possible?
  • What’s New?
  • Custom Tracks
    • Asset Configuration
    • Track Configuration
      • Scene References
      • Track Editor
      • Section Tracking
      • Section Reference Generation
      • Lighting
      • Racing Line Editor
      • 3D Pad Editor
      • Track Cameras
      • Generate Reflection Probes
    • Authoring
    • Track Components
    • Track Optimization
  • Custom Ships
  • Shaders
  • Lua Scripting
  • Bulk Exporting
  • Neognosis Unity Tools

In-game

  • Installing Custom Content
  • Layout Creator
  • Custom Campaigns
  • Custom Liveries
  • Bloom Config Tool
  • Flare Config Tool
  • Virtual Palettes

Code Mods

  • Getting Started
  • C# Crash Course
  • BallisticNG Code Documentation
  • Custom Huds
  • Assets API
  • Results Screen API
  • Tutorials
BallisticNG
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  • Custom Tracks
  • Track Configuration
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Track Configuration

  • Scene References
    • Track Setup
      • Frontend Settings
        • Organization Data
        • Variant Setup
      • Object Settings
      • Gameplay Settings
      • Ai Settings
      • Audio Settings
      • Rendering Settings
    • Effects And Post Processing
      • Fog Settings
      • Bloom Settings
      • Sunshaft Settings
    • Event Hooks
      • Countdown Events
      • Race State Events
  • Track Editor
    • So what are tiles and sections anyway?
      • Tiles
      • Sections
    • Section Setup
      • Loop Point
    • Alternative Routes and Pitlanes
      • Create The Junction
      • Route Start/End Types Setup
      • Cross-Route Junctions
    • Laser Setup
      • Laser Placement Conciderations
    • Full Track Editor Documentation
      • Tiles Tool
        • Type Mode
        • Wet Flag Mode
        • Shadow Flag
        • Swooshable Flag
      • Sections Tool
        • Type Mode
        • Next Mode
        • Metadata Mode
        • Position Mode
      • Atlas Tools
        • Tiles Mode
        • Uv Mode
        • Textures Mode
      • Utilities
        • Tile Tools
        • Section Tools
        • General Tools
      • Tile Database
  • Section Tracking
    • Open The Visualizers
      • Section Tracking
      • Section Setup
      • Generated Routes
    • The Basics
    • Junction Marching
    • Route Linking
  • Section Reference Generation
    • Junction Resolving
      • Unused Section Looping
    • Previous Reference Assignment
  • Lighting
    • Configuring Lights
    • Exposing Objects
    • Lightmapper Options
    • Light Sponges
    • GI Areas
    • Bake Window
      • Settings
      • Ambient Settings
      • Setup Scene
      • Upgrade Components From legacy Lightmapper
      • Bake
  • Racing Line Editor
    • Create A New Racing Line
    • Edit Racing Lines
      • Drag Mode
      • Handle Mode
    • Assign Difficulty Levels To Racing Line
    • Test Racing Lines
  • 3D Pad Editor
    • Usage
  • Track Cameras
  • Generate Reflection Probes
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