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Unity Tools

  • Install / Update
  • A crash course on Unity
  • What’s possible?
  • What’s New?
  • Custom Tracks
  • Custom Ships
    • Introduction
    • Ingame Prefab
      • Setup Prefab & Scale Helpers
      • Mesh Setup
      • Materials Setup
      • Airbrakes Setup
      • Locations Setup
      • Engines Setup
      • Liveries Setup
      • Physics Stats Setup
      • Character Setup
      • Advanced Customization
    • Frontend Prefab
    • Authoring
  • Shaders
  • Lua Scripting
  • Bulk Exporting
  • Neognosis Unity Tools

In-game

  • Installing Custom Content
  • Layout Creator
  • Custom Campaigns
  • Custom Liveries
  • Bloom Config Tool
  • Flare Config Tool
  • Virtual Palettes

Code Mods

  • Getting Started
  • C# Crash Course
  • BallisticNG Code Documentation
  • Custom Huds
  • Assets API
  • Results Screen API
  • Tutorials
BallisticNG
  • <no title>
  • Custom Ships
  • Ingame Prefab
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Ingame Prefab

Custom Ships

  • Setup Prefab & Scale Helpers
    • Create the Prefab
    • Scale Helpers
  • Mesh Setup
    • Exterior Mesh Setup
    • Cockpit Mesh Setup
      • Material ID setup
    • Custom Collision Mesh Setup
  • Materials Setup
    • Ships Exteriors
    • Cockpits
  • Airbrakes Setup
    • Pivots
    • Create The Airbrake Definition
    • Configure The Airbrake
  • Locations Setup
    • Effects
    • Camera
  • Engines Setup
    • Adding Engines
    • Deleting Engines
    • Customizing Engines
    • Custom Engine Flare
    • Further Customization
  • Liveries Setup
    • Campaign Unlocks
    • Material Overrides
  • Physics Stats Setup
    • Prefab Stats
    • Stat Setup
      • 2159 Stats
      • 2280 Stats
  • Character Setup
  • Advanced Customization
    • Engine Sound
    • Lua Runner
    • Custom Modules
      • Build In Modules
        • INTERNAL_DRAG
    • User Variables
    • Extra Renderers
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