Scene Structure

After you’ve setup a track scene you will notice in the hierarchy view that some objects have been created. These objects are created to give you a guide for structuring your scene, but you are not required to follow this structure and can do whatever you like.

At the top level will be two objects called [ Scene Configuration ] and [ Track Configuration ].

Scene Configuration

Scene configuration is where any objects that you add via Unity should be stored. The follow objects are children of this to further help you organise:

Object Name

Description

|- Lights

Used for storing your scene lights.

|- Audio

Used for storing your scenes sound sources.

|- Particles

Used for storing your scenes particles.

|- Managers

Contains the scene’s technical manager scripts.

|- Objects

Contains several sub objects for various object types.

For the managers, see: Scene References.

Track Configuration

Track configuration contains your TRM mesh. The purpose of this object is for you to store any imported assets in here, such as your tracks scenery.