Ship Physics Mod Zone Action
Name: physmod
Attaches a ship physics mod zone to the object.
Flags
sphere: Use a sphere collider, otherwise defaults to box.
mesh: Use a convex mesh collider, otherwise defaults to box.
zerog: Enables the zero gravity module.
spring Enables the spring to track module.
Variables
[ float ] sx: A size multiplier for the attached box colliders X size. The objects size is also used for this, so it’s not neccessary to set this.
[ float ] sy: A size multiplier for the attached box colliders Y size. The objects size is also used for this, so it’s not neccessary to set this.
[ float ] sz: A size multiplier for the attached box colliders Z size. The objects size is also used for this, so it’s not neccessary to set this.
[ float ] cx: A local space offset for the attached collider along the X axis.
[ float ] cy: A local space offset for the attached collider along the Y axis.
[ float ] cz: A local space offset for the attached collider along the Z axis.
[ float ] r: A scale multiplier for a sphere colliders radius. The average axis scale is also used for this, so it’s not neccessary to set this.
[ float ] gravity: Gravity multiplier.
[ float ] zgtracking: Zero G Tracking Multiplier.
[ float ] zgpitchrot: Zero Gravity Pitch Rotation Multiplier.
[ float ] zgpitchforce: Zero Gravity Pitch Force.
[ float ] zgpitchspeed: Zero Gravity Pitch Speed.
[ float ] sforce: Track Spring Force.
[ float ] smin: Track Spring Threshold Min.
[ float ] smax: Track Spring Threshold Max.
[ float ] sdamp: Track Spring Damping.
[ float ] stracking: Track Spring Tracking Multiplier.
[ float ] sbyspeed: Track Spring Speed Multiplier.
[ float ] tracking: Track Tracking Multiplier.
[ float ] grip: Grip Multiplier.
[ float ] air: AIr Resistence Multiplier.