Ship Physics Mod Zone Action

Name: physmod

Attaches a ship physics mod zone to the object.

Flags

  • sphere: Use a sphere collider, otherwise defaults to box.

  • mesh: Use a convex mesh collider, otherwise defaults to box.


  • zerog: Enables the zero gravity module.

  • spring Enables the spring to track module.

Variables

  • [ float ] sx: A size multiplier for the attached box colliders X size. The objects size is also used for this, so it’s not neccessary to set this.

  • [ float ] sy: A size multiplier for the attached box colliders Y size. The objects size is also used for this, so it’s not neccessary to set this.

  • [ float ] sz: A size multiplier for the attached box colliders Z size. The objects size is also used for this, so it’s not neccessary to set this.


  • [ float ] cx: A local space offset for the attached collider along the X axis.

  • [ float ] cy: A local space offset for the attached collider along the Y axis.

  • [ float ] cz: A local space offset for the attached collider along the Z axis.

  • [ float ] r: A scale multiplier for a sphere colliders radius. The average axis scale is also used for this, so it’s not neccessary to set this.


  • [ float ] gravity: Gravity multiplier.

  • [ float ] zgtracking: Zero G Tracking Multiplier.

  • [ float ] zgpitchrot: Zero Gravity Pitch Rotation Multiplier.

  • [ float ] zgpitchforce: Zero Gravity Pitch Force.

  • [ float ] zgpitchspeed: Zero Gravity Pitch Speed.


  • [ float ] sforce: Track Spring Force.

  • [ float ] smin: Track Spring Threshold Min.

  • [ float ] smax: Track Spring Threshold Max.

  • [ float ] sdamp: Track Spring Damping.

  • [ float ] stracking: Track Spring Tracking Multiplier.

  • [ float ] sbyspeed: Track Spring Speed Multiplier.


  • [ float ] tracking: Track Tracking Multiplier.

  • [ float ] grip: Grip Multiplier.

  • [ float ] air: AIr Resistence Multiplier.