Respawn Zone Action
Name: respawn
Attaches a respawn zone to the object.
Flags
sphere: Use a sphere collider, otherwise defaults to box.
mesh: Use a convex mesh collider, otherwise defaults to box.
Variables
[ float ] sx: A size multiplier for the attached box colliders X size. The objects size is also used for this, so it’s not neccessary to set this.
[ float ] sy: A size multiplier for the attached box colliders Y size. The objects size is also used for this, so it’s not neccessary to set this.
[ float ] sz: A size multiplier for the attached box colliders Z size. The objects size is also used for this, so it’s not neccessary to set this.
[ float ] cx: A local space offset for the attached collider along the X axis.
[ float ] cy: A local space offset for the attached collider along the Y axis.
[ float ] cz: A local space offset for the attached collider along the Z axis.
[ float ] r: A scale multiplier for a sphere colliders radius. The average axis scale is also used for this, so it’s not neccessary to set this.