Jump Zone Action

Name: jump

Attaches a jump zone to the object. The objects scale is used to set the extents.

Variables

  • [ float ] yaw: The yaw relative to the objects heading to offset the force direction.

  • [ float ] pitch: The pitch relative to the objects heading to offset the force direction.


  • [ float ] speedtoxic: The push speed to use in Toxic.

  • [ float ] acceltoxic: The acceleration to use in Toxic.

  • [ float ] speedapex: The push speed to use in Apex.

  • [ float ] accelapex: The acceleration to use in Apex.

  • [ float ] speedhalberd: The push speed to use in Halberd.

  • [ float ] accelhalberd: The acceleration to use in Halberd.

  • [ float ] speedspectre: The push speed to use in Specter.

  • [ float ] accelspectre: The acceleration to use in Spectre.

  • [ float ] speedzen: The push speed to use in Zen.

  • [ float ] accelzen: The acceleration to use in Zen.