Jump Zone Action
Name: jump
Attaches a jump zone to the object. The objects scale is used to set the extents.
Variables
[ float ] yaw: The yaw relative to the objects heading to offset the force direction.
[ float ] pitch: The pitch relative to the objects heading to offset the force direction.
[ float ] speedtoxic: The push speed to use in Toxic.
[ float ] acceltoxic: The acceleration to use in Toxic.
[ float ] speedapex: The push speed to use in Apex.
[ float ] accelapex: The acceleration to use in Apex.
[ float ] speedhalberd: The push speed to use in Halberd.
[ float ] accelhalberd: The acceleration to use in Halberd.
[ float ] speedspectre: The push speed to use in Specter.
[ float ] accelspectre: The acceleration to use in Spectre.
[ float ] speedzen: The push speed to use in Zen.
[ float ] accelzen: The acceleration to use in Zen.