Behaviours - Vacuum Zone

Add Component Path: BallisticNG -> Behaviour -> Vacuum Zone

Note

This script requires a collider component, make sure you have one attached and have Is Trigger set to true. If you are unsure what shape you should use, stick to a Box Collider.

Vacuum Zones allow you to define a space as a vacuum, which will muffle the game’s audio and remove the ships wingtip vortices.

Properties

Inverted: Whether the trigger is inside out where entering the vacuum zone means there is oxygen and leaving the vacuum means there is no oxygen.