Behaviours - Vacuum Zone
Add Component Path: BallisticNG -> Behaviour -> Vacuum Zone
Note
This script requires a collider component, make sure you have one attached and have Is Trigger set to true. If you are unsure what shape you should use, stick to a Box Collider.
Vacuum Zones allow you to define a space as a vacuum, which will muffle the game’s audio and remove the ships wingtip vortices.
Properties
Inverted: Whether the trigger is inside out where entering the vacuum zone means there is oxygen and leaving the vacuum means there is no oxygen.