Triggers - Audio Event
Add Component Path: BallisticNG -> Triggers -> Audio Trigger
Note
This script requires a collider component, make sure you have one attached and have Is Trigger set to true. If you are unsure what shape you should use, stick to a Box Collider.
Audio event triggers allows you to trigger an audio source when a ship enters and leaves the trigger zone.
Note that you can also trigger audio sources to play without this script as they contain a play method you can hook, however this trigger script gives you a few more options relevant to BallisticNG.
Trigger Properties
Trigger Enter Event: Triggered when a ship has entered the trigger zone.
Trigger Exit Event: Triggered when a ship has left the trigger zone.
Properties
Target Source: The target audio source that will be played.
Override Play State: Whether trigger the audio source to play will override the play state. If turned off, trigger the audio source while the audio source is still playing a sound will not play a sound.
Player Only: Whether only player ships can trigger the sound to play.
Repeat Delay: A minumum time that must pass before the sound can be played again.