Survival - Rendering Toggles
Survival Disable
Add Component Path: BallisticNG -> Survival -> Survival Disable
Attach to an object you want to be disabled when the virtual environment is being used.
Survival Enable
Add Component Path: BallisticNG -> Survival -> Survival Enable
Attach to an object you only want to be enabled when the virtual environment is being used.
Survival Environment Detail
Add Component Path: BallisticNG -> Survival -> Survival Environment Detail
Attach to objects that will be environment details. This needs to be used in conjunction with the Survival Environment Detail shader.
Because of the nature of the shader, you can disable the mesh renderer on the object you attach this script to and it will automatically re-enable it when starting the track with the virtual environment enabled.
Survival Ignore
Add Component Path: BallisticNG -> Survival -> Survival Ignore
Attach to an object you want the virtual environment to ignore and do nothing with.
Survival Track Surface
Add Component Path: BallisticNG -> Survival -> Survival Track Surface
Attach to an object that you want to extend the TRM track. A helper texture is provided with the tools to help you UV any meshes you want to do this.
BallisticNGTools -> BallisticNG Assets -> Tiles -> Survival -> Combined
Survival Sky Mesh
Add Component Path: BallisticNG -> Survival -> Survival Sky Mesh
Attach to an object you want to use the virtual environment sky material. This is intended to be used with transparent materials that draw over opaque geometry to clip out everything but the sky behind it, where Unity’s sky background will also be cut out.