Behaviours - No Forced Grounding Zone

Add Component Path: BallisticNG -> Behaviour -> No Forced Grounding Zone

Note

This script requires a collider component, make sure you have one attached and have Is Trigger set to true. If you are unsure what shape you should use, stick to a Box Collider.

When a ship reaches a certain height above the track its gravity is increased to force it back to the ground faster. This zone allows you to disable that behaviour whenever a ship is inside of it.

Trigger Properties

Trigger Enter Event: Triggered when a ship has entered the trigger zone.

Trigger Exit Event: Triggered when a ship has left the trigger zone.