Behaviours - Dust Zone
Add Component Path: BallisticNG -> Behaviour -> Dust Zone
Note
The dust zone is part of a multi-component setup and won’t do anything unless there is a Behaviours - Dust Controller with particle sets configured.
A dust zone is a trigger which informs the game that the ship has started hovering over a particular surface. Unlike the Behaviours - Dust Surface this is a catch all and as long as the ship is in the zone, it doesn’t matter what’s below the ship as everything will be treated as the same surface type.
Properties
Particle Set: The name of the particle set that this zone will trigger. This should be lowercase and match the name of a particle set in the Behaviours - Dust Controller.