Behaviours - Push Zone
Add Component Path: BallisticNG -> Behaviour -> Push Zone
Note
This script requires a collider component, make sure you have one attached and have Is Trigger set to true. If you are unsure what shape you should use, stick to a Box Collider.
Push Zones provide you with several ways of pushing a ship around.
The cyan line in the scene view shows you the direction and force of the push.
Properties
Target Ships
Affects AI: Whether the push zone can affect AI.
Affects Players: Whether the push zone can affect players.
Direction Settings
Push Space: The space that the force is relative to.
Local To Zone: The push force will be local to the zones rotation.
Local to Ship: The push force will be local to the ship inside of the zone.
World: The push force will be in world space.
Local To Track: The push force will be local to the current track section.
Direction: The direction vector of the force.
Force Settings
Push Force: The force of the push.
Push Force Mode: The Unity force mode to use on the ship. Force/Acceleration apply a gradual force. Impact/Velocity Change instantly set the ships velocity.
Use Force Gain: Whether the force will be applied over time.
Force Gain: How long it will take the push force to reach it’s maximum value.
Use Force Falloff: Whether the force will let off over time.
Force Falloff: How long it will take the push force to stop.
Velocity Settings
Manipulate Ship Velocity: Whether the push zone will also multiply the ships velocity.
Velocity Multiplier: The velocity multiplier on each axis.