Rendering - Weather Controller

Add Component Path: BallisticNG -> Rendering -> Weather Controller

Note

You can only have one weather controller per track.

Weather controllers allow you to create your own weather effects for your tracks.

For an example, see BallisticNGTools -> BallisticNG Assets -> Weather Example

Properties

Grid Snap Size: The size of the grid that the particles system position will snap to.

Height Above Player: How high above the player the particlle system will sit at.

Thunder Enabled: Whether thunder strikes will be used.

No Engine Reflections: Whether the weather should make all tiles with a direct line of sight to the sky wet or not.

No Geometry Occlusion: Whether the weather will be occluded by geometry or not.

No Sound: Whether the sound should be enabled or not.

Custom Sound: A custom sound to use, instead of the game’s default rain loop.

Vortex Particle: A particle system that will throw particles at the players camera when they’re flying fast enough.

Weather Particles: The list of weather particle system profiles to use.

Weather Particle Profile

System: The particle system.

Renderer: The particle systems renderer.