Rendering - Weather Controller
Add Component Path: BallisticNG -> Rendering -> Weather Controller
Note
You can only have one weather controller per track.
Weather controllers allow you to create your own weather effects for your tracks.
For an example, see BallisticNGTools -> BallisticNG Assets -> Weather Example
Properties
Grid Snap Size: The size of the grid that the particles system position will snap to.
Height Above Player: How high above the player the particlle system will sit at.
Thunder Enabled: Whether thunder strikes will be used.
No Engine Reflections: Whether the weather should make all tiles with a direct line of sight to the sky wet or not.
No Geometry Occlusion: Whether the weather will be occluded by geometry or not.
No Sound: Whether the sound should be enabled or not.
Custom Sound: A custom sound to use, instead of the game’s default rain loop.
Vortex Particle: A particle system that will throw particles at the players camera when they’re flying fast enough.
Weather Particles: The list of weather particle system profiles to use.
Weather Particle Profile
System: The particle system.
Renderer: The particle systems renderer.