Rendering - Water Detail Switcher

Note

This is for use with Water Assets

Add Component Path: BallisticNG -> Rendering -> Water Detail Switcher

The water detail switcher script allows you to reference two types of objects that will show up depending on the in-game fancy oceans option. Internally this is used to toggle between a lower quality and higher quality water material.

Properties

High Quality Water: The object that will be used when fancy oceans is enabled.

Low Quality Water: The object that will be used when fancy oceans is disabled.