Rendering - Water Detail Switcher
Note
This is for use with Water Assets
Add Component Path: BallisticNG -> Rendering -> Water Detail Switcher
The water detail switcher script allows you to reference two types of objects that will show up depending on the in-game fancy oceans option. Internally this is used to toggle between a lower quality and higher quality water material.
Properties
High Quality Water: The object that will be used when fancy oceans is enabled.
Low Quality Water: The object that will be used when fancy oceans is disabled.