Behaviours - Turbo Trigger

Add Component Path: BallisticNG -> Behaviour -> Turbo Trigger

The turbo trigger component will activate a turbo when a ship enters it.

Properties

Play Sound: Whether the turbo pickup sound will be played.

Time Mult: A multiplier for how long the turbo will be active for. Note that setting this to zero will still give you a turbo, as there’s a hard coded deacceleration cooldown.