Behaviours - Turbo Trigger
Add Component Path: BallisticNG -> Behaviour -> Turbo Trigger
The turbo trigger component will activate a turbo when a ship enters it.
Properties
Play Sound: Whether the turbo pickup sound will be played.
Time Mult: A multiplier for how long the turbo will be active for. Note that setting this to zero will still give you a turbo, as there’s a hard coded deacceleration cooldown.