Behaviours - Dust Surface

Add Component Path: BallisticNG -> Behaviour -> Dust Surface

Note

The dust surface is part of a multi-component setup and won’t do anything unless there is a Behaviours - Dust Controller with particle sets configured.

A dust surface is a surface tag component that informs the game when a ship has started hovering over a particular surface.

For a dust surface to work it must be attached to an object with a collider that a ship can hover over (the TRM floor or a scenery floor).

If setting up a scene with multiple surfaces it is strongly reccomended that you disable the TRM floors mesh collider and setup multiple scenery floor colliders which correlate to each surface type the ship can hover over.

Dust surfaces also have a more utilitarian use outside of just particles and sounds. A particle set can be configured to invoke enter/exit events on any kind of trigger, which means a surface can suddenly become a giant trigger with a complex shape for all sorts of behaviours!

Properties

Particle Set: The name of the particle set that this surface will trigger. This should be lowercase and match the name of a particle set in the Behaviours - Dust Controller.