Holofield shader¶
Shader Path: BallisticNG -> Holofield
Note
See the Assets -> BallisticNGTools -> BallisticNG Assets -> Small Vehicles -> Walls -> Bike Holowall.mat
asset for an example of this shader.
The holofield shader is holographic shader that provides numerous hologram effects
Properties¶
Name | Description |
---|---|
Hologram Texture | The diffuse texture of the hologram. |
Fill Color | A static base color that acts as a background. |
Distortion | A normal map texture that is used to distort the diffuse texture. |
Distortion Amount | How much to distort objects behind the hologram in all directions. |
Distortion Scale | Distortion texture tiling options. |
Tint Color | Global tint color of the entire hologram. |
Glow Color | Color of the depth buffer based glow. |
Glow Power | Depth power of the depth buffer based glow. |
Rim Color | The color of the rim lighting effect. |
Rim Power | Power scaler for the rim lighting effect. |
Min Fade Distance | The distance where Min Fade Alpha will be used as the global alpha blend value. |
Min Fade Alpha | The global alpha blend value when the camera is at the distance of Min Fade Distance. |
Max Fade DIstance | The distance where Max Fade Alpha will be used as the global alpha blend value. |
Max Fade Alpha | The global alpha blend value when the camera is at the distance of Max Fade Distance. |
Animation Scroll | Scroll speeds for the hologram texture. XY and ZW control the pans of two different overlaying versions of the texture. |
Distortion Animation Scroll | Scroll speeds for the distortion texture. |
Fog Blend | Whether the hologram will be fog blended. Anything above 0 means enabled. |