Holofield shader

Shader Path: BallisticNG -> Holofield

Note

See the Assets -> BallisticNGTools -> BallisticNG Assets -> Small Vehicles -> Walls -> Bike Holowall.mat asset for an example of this shader.

The holofield shader is holographic shader that provides numerous hologram effects

Properties

Name Description
Hologram Texture The diffuse texture of the hologram.
Fill Color A static base color that acts as a background.
Distortion A normal map texture that is used to distort the diffuse texture.
Distortion Amount How much to distort objects behind the hologram in all directions.
Distortion Scale Distortion texture tiling options.
Tint Color Global tint color of the entire hologram.
Glow Color Color of the depth buffer based glow.
Glow Power Depth power of the depth buffer based glow.
Rim Color The color of the rim lighting effect.
Rim Power Power scaler for the rim lighting effect.
Min Fade Distance The distance where Min Fade Alpha will be used as the global alpha blend value.
Min Fade Alpha The global alpha blend value when the camera is at the distance of Min Fade Distance.
Max Fade DIstance The distance where Max Fade Alpha will be used as the global alpha blend value.
Max Fade Alpha The global alpha blend value when the camera is at the distance of Max Fade Distance.
Animation Scroll Scroll speeds for the hologram texture. XY and ZW control the pans of two different overlaying versions of the texture.
Distortion Animation Scroll Scroll speeds for the distortion texture.
Fog Blend Whether the hologram will be fog blended. Anything above 0 means enabled.