Holofield shader

Shader Path: BallisticNG -> Holofield

Note

See the Assets -> BallisticNGTools -> BallisticNG Assets -> Small Vehicles -> Walls -> Bike Holowall.mat asset for an example of this shader.

The holofield shader is holographic shader that provides numerous hologram effects

Properties

Name

Description

Hologram Texture

The diffuse texture of the hologram.

Fill Color

A static base color that acts as a background.

Distortion

A normal map texture that is used to distort the diffuse texture.

Distortion Amount

How much to distort objects behind the hologram in all directions.

Distortion Scale

Distortion texture tiling options.

Tint Color

Global tint color of the entire hologram.

Glow Color

Color of the depth buffer based glow.

Glow Power

Depth power of the depth buffer based glow.

Rim Color

The color of the rim lighting effect.

Rim Power

Power scaler for the rim lighting effect.

Min Fade Distance

The distance where Min Fade Alpha will be used as the global alpha blend value.

Min Fade Alpha

The global alpha blend value when the camera is at the distance of Min Fade Distance.

Max Fade DIstance

The distance where Max Fade Alpha will be used as the global alpha blend value.

Max Fade Alpha

The global alpha blend value when the camera is at the distance of Max Fade Distance.

Animation Scroll

Scroll speeds for the hologram texture. XY and ZW control the pans of two different overlaying versions of the texture.

Distortion Animation Scroll

Scroll speeds for the distortion texture.

Fog Blend

Whether the hologram will be fog blended. Anything above 0 means enabled.