Holofield shader
Shader Path: BallisticNG -> Holofield
Note
See the Assets -> BallisticNGTools -> BallisticNG Assets -> Small Vehicles -> Walls -> Bike Holowall.mat
asset for an example of this shader.
The holofield shader is holographic shader that provides numerous hologram effects
Properties
Name |
Description |
---|---|
Hologram Texture |
The diffuse texture of the hologram. |
Fill Color |
A static base color that acts as a background. |
Distortion |
A normal map texture that is used to distort the diffuse texture. |
Distortion Amount |
How much to distort objects behind the hologram in all directions. |
Distortion Scale |
Distortion texture tiling options. |
Tint Color |
Global tint color of the entire hologram. |
Glow Color |
Color of the depth buffer based glow. |
Glow Power |
Depth power of the depth buffer based glow. |
Rim Color |
The color of the rim lighting effect. |
Rim Power |
Power scaler for the rim lighting effect. |
Min Fade Distance |
The distance where Min Fade Alpha will be used as the global alpha blend value. |
Min Fade Alpha |
The global alpha blend value when the camera is at the distance of Min Fade Distance. |
Max Fade DIstance |
The distance where Max Fade Alpha will be used as the global alpha blend value. |
Max Fade Alpha |
The global alpha blend value when the camera is at the distance of Max Fade Distance. |
Animation Scroll |
Scroll speeds for the hologram texture. XY and ZW control the pans of two different overlaying versions of the texture. |
Distortion Animation Scroll |
Scroll speeds for the distortion texture. |
Fog Blend |
Whether the hologram will be fog blended. Anything above 0 means enabled. |