Building (Reflection Probe) Shader¶
BallisticNG -> Building (Reflection Probe)
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
The building shader is an opaque shader that uses the nearest reflection probe, or the probe defined in the mesh renderers anchor transform, for window reflections.
|Texture||The texture to use for the material.|
|Illumination||The texture to use for the illumination map.|
|Illumination Intensity||The intensity of the illumination map.|
|Color||A tint for the texture.|
|Reflection Color||The reflection mask texture.|
|Allow Affine Mapping||Whether affine mapping should be enabled on this material.|
|Affine Blend||How intense the affine mapping is.|