VertexLit Shader

Shader Path: BallisticNG -> VertexLit


This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.


Name Description
Texture The texture to use for the diffuse map.
Illumination The texture to use for the illumination map.
Color The global tint of the material.
Allow Affine Mapping Whether the affine mapping option should be allowed to affect the material.
Affine Blend How much the affine mapping option affects the material.