Sky Strip (No Fog) Shader

Shader Path: BallisticNG -> SkyStripNoFog


This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.


Name Description
Texture The texture to use for the diffuse map.
Illumination The texture to use for the illumination map.
Color The global tint of the material.
Alpha Cutoff The alpha value that the material will be clipped at.