Custom Ship (Cull) Shader¶
Shader Path: BallisticNG -> CustomShipCull
Note
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
The custom ship shader is a legacy shader that can be used for custom ships. This is the single sided version of Custom Ship Shader
Properties¶
Name | Description |
---|---|
Base | The diffuse tetxure map to use. |
Reflection | The reflection mask map to use. This is used as a multiplier for reflections on the ship. In most cases you’ll probably want this to be white/black but you can make it greyscale or also use colors. |
Illumination | The illumination map to use. This is addtive and supports color. |
Illumination Intensity | How intense the illumination map. |
Illumination Color | The global tint of the illumination map. |
Color | The global color of the diffuse map. |
Allow Affine Mapping | Whether the affine mapping option should be allowed to affect the material. |
Affine Blend | How much the affine mapping option affects the material. |