VertexLit Transparent Shader¶
BallisticNG -> VertexLit Transparent
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
|Texture||The texture to use for the diffuse map.|
|Illumination||The texture to use for the illumination map.|
|Color||The global tint of the material.|
|Allow Affine Mapping||Whether the affine mapping option should be allowed to affect the material.|
|Affine Blend||How much the affine mapping option affects the material.|