VertexLit Cutout Shader¶
Shader Path: BallisticNG -> VertexLit Cutout
Note
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
Properties¶
Name | Description |
---|---|
Texture | The texture to use for the diffuse map. |
Illumination | The texture to use for the illumination map. |
Color | The global tint of the material. |
Alpha Cutoff | The alpha value that the material will be clipped at. |
Allow Affine Mapping | Whether the affine mapping option should be allowed to affect the material. |
Affine Blend | How much the affine mapping option affects the material. |