Skydome (No Fog) Shader

Shader Path: BallisticNG -> SkyDomeNoFog

The sky dome shader is a background opaque shader that can be used for manually created sky backgrounds, ignoring fog. If you’re using a sphere mesh and a panorama projected texture it’s however reccomended you use Unity’s Skybox -> Panoramic shader and assign the material to your track scenes skybox material.

Properties

Name

Description

Base (RGB)

The texture to use for the diffuse map.