Skydome (No Fog) Shader
Shader Path: BallisticNG -> SkyDomeNoFog
The sky dome shader is a background opaque shader that can be used for manually created sky backgrounds, ignoring fog. If you’re using a sphere mesh and a panorama projected texture it’s however reccomended you use Unity’s Skybox -> Panoramic
shader and assign the material to your track scenes skybox material.
Properties
Name |
Description |
---|---|
Base (RGB) |
The texture to use for the diffuse map. |