Hologram (Opaque) Shader¶
Shader Path: BallisticNG -> Hologram (Opaque)
Opaque version of unity-tools-hologram-transparent.
The hologram shader simulates a slightly unstable light projection with wobbling and unstable color flickering. It also makes use of the scanline overlay also seen in the digital shaders.
Properties¶
Name | Description |
---|---|
Base | The diffuse texture to use. Normally you want to assign this a black texture. |
Screen Texture | The scan line texture. Search for ‘Digital’ in the texture picker for a default texture. |
Illummination | The additive illumination texture to use. These should your advert atlas. |
Ilumination Intensity | The intensity of the illumination texture. |
Color | The base color of the display. |
Screen Scale | The size of the screen texture. |
Screen Intensity | The intensity of the screen texture.. |
Screen Offset | The starting offset of the screen texture. |
Screen Scroll | The scroll speed of the screen texture. |
Wobble Scale | How much the vertices of the mesh wobble. |
Allow Affine Mapping | Whether the affine mapping option should be allowed to affect the material. |
Affine Blend | How much the affine mapping option affects the material. |