Hologram (Opaque) Shader

Shader Path: BallisticNG -> Hologram (Opaque)

Opaque version of unity-tools-hologram-transparent.

The hologram shader simulates a slightly unstable light projection with wobbling and unstable color flickering. It also makes use of the scanline overlay also seen in the digital shaders.





The diffuse texture to use. Normally you want to assign this a black texture.

Screen Texture

The scan line texture. Search for ‘Digital’ in the texture picker for a default texture.


The additive illumination texture to use. These should your advert atlas.

Ilumination Intensity

The intensity of the illumination texture.


The base color of the display.

Screen Scale

The size of the screen texture.

Screen Intensity

The intensity of the screen texture..

Screen Offset

The starting offset of the screen texture.

Screen Scroll

The scroll speed of the screen texture.

Wobble Scale

How much the vertices of the mesh wobble.

Allow Affine Mapping

Whether the affine mapping option should be allowed to affect the material.

Affine Blend

How much the affine mapping option affects the material.