Sky Strip Shader

Shader Path: BallisticNG -> SkyStrip

Note

This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.

Properties

Name

Description

Texture

The texture to use for the diffuse map.

Illumination

The texture to use for the illumination map.

Color

The global tint of the material.

Alpha Cutoff

The alpha value that the material will be clipped at.