Sky Strip Shader¶
BallisticNG -> SkyStrip
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
|Texture||The texture to use for the diffuse map.|
|Illumination||The texture to use for the illumination map.|
|Color||The global tint of the material.|
|Alpha Cutoff||The alpha value that the material will be clipped at.|