Building (Cubemap) Shader

Shader Path: BallisticNG -> Building (Cubemap)

Note

This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.

The building shader is an opaque shader that uses a cubemap for window reflections.

Properties

Name

Description

Texture

The texture to use for the material.

Illumination

The texture to use for the illumination map.

Illumination Intensity

The intensity of the illumination map.

Color

A tint for the texture.

Reflection Color

The reflection mask texture.

Reflection Map(RGB)

The cubemap to use for the reflection.

Allow Affine Mapping

Whether affine mapping should be enabled on this material.

Affine Blend

How intense the affine mapping is.