Building (Cubemap) Shader¶
BallisticNG -> Building (Cubemap)
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
The building shader is an opaque shader that uses a cubemap for window reflections.
|Texture||The texture to use for the material.|
|Illumination||The texture to use for the illumination map.|
|Illumination Intensity||The intensity of the illumination map.|
|Color||A tint for the texture.|
|Reflection Color||The reflection mask texture.|
|Reflection Map(RGB)||The cubemap to use for the reflection.|
|Allow Affine Mapping||Whether affine mapping should be enabled on this material.|
|Affine Blend||How intense the affine mapping is.|